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SARSCENE 2004, Calgary, Alberta October 13-16

SAR GAMES
Wednesday, October 4, 2006

Established in 1997, the SARSCENE Games are held every year in conjunction with the SARSCENE Workshop.

Winners
Teams
How the Games work

Winners
Thank you to all the teams, judges, volunteers and organizers. The winners of the SARSCENE 2006 games are:

1st place -
Toronto HUSAR

  • Stephan Sadler
  • Al Wingfield
  • Chuck Guy
  • Don Sorel

2nd place -
Sûréte du Québec,
Montréal division

  • Martin Laconte
  • Lévis Frenette
  • Jean-Francois Labarre
  • Karl Sasseville

3rd place -
Sûréte du Québec,
Québec division

  • Claude Baril
  • Yves Arbour
  • Alain Croteau
  • Maxim Gladu

Eight teams took part in this year’s games:

  • Toronto Heavy Urban SAR
  • Sûreté du Québec (east)
  • Parks Canada
  • York Regional Police Services
  • Newfoundland Ground SAR
  • Sûreté du Québec (west)
  • Prince Edward Island GSAR
  • Greater Fundy SAR

Teams
The teams are made up of four people of any age and background. Some are provincial finalists, some are professional teams that have been working together for a long time, and others are pick-up teams. All enter the Games in a spirit of friendly competition.

How the Games work
The Games consist of a variety of SAR challenges that demand cooperation, knowledge and quick thinking by each team of four people. Each team starts from a different station, of which there are usually five to seven. On completing one station, the team proceeds to the next. All teams rotate through all stations. Qualified adjudicators do the scoring, and the winning teams are determined on the basis of skill and time - mostly skill. Teams are not told exactly what to expect at each station, but they do know that basic skills may be tested, such as:

  • navigation
  • rope tying and basic rescue
  • medical response
  • survival skills
  • search planning
  • clues and evidence handling

Since safety is the overriding consideration, the activities are not physically rigorous, and even untrained teams can accomplish the tasks (although they might not score very high). There is an element of chance, some stations may be easier than others, and some teams may have chosen participants with specialized knowledge that happens to match the skills showcased that year. As a result, the overall feeling is one of challenging excitement rather than blistering competition.


Top of SARSCENE 2006

 

Date Modified: 2007-04-05

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